![]() Some gameplay elements were not ported to all platforms because of each platform's differing features-for example, the Wii's "social experience" led to the design of that version's two-player duel mode. LucasArts opted not to develop a personal computer version of The Force Unleashed, because doing the game well would be too processor-intensive for typical computers. Krome Studios is developing the PS2, PSP and Wii versions of The Force Unleashed, while n-Space is developing the Nintendo DS version. In April 2005, after "several months" of planning, the LucasArts team received Star Wars creator George Lucas' encouragement to create a game centered on Darth Vader's secret apprentice in the period between Star Wars Episode III: Revenge of the Sith and Star Wars Episode IV: A New Hope, "trying to draw the two trilogies together". The 20 to 25 early concepts included making the game the third entry in the Star Wars: Knights of the Old Republic series, or to have the character play as a Wookiee "superhero," Darth Maul, a bounty hunter, a smuggler, or "the last Skywalker".
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